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Take-Two Interactive Software, inc. - Company Profile

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Take-Two Interactive Software, inc. - Overview

Brands
 BioShock,  Borderlands,  Evolve,  Grand Theft Auto,  Red Dead,  Sid Meier's Civilization,  The Darkness,  WWE 2K, 2K, Battleborn, Carnival Games, Dots, Ghost Story, Kerbal Space Program, NBA 2K, Nordeus, Private Division, Rockstar, Socialpoint, Tasty Town
Description
Take-Two Interactive Software, inc. is a public company headquartered in New York with an estimated 11,580 employees. In the US, the company has a notable market share in at least one industry: Video Game Software Publishing, where they account for an estimated 5.1% of total industry revenue and are considered a Rising Star because they display lower market share, but displaying stronger profit and revenue growth than some of their peers.
Company Details

Registered Name: Take-Two Interactive Software, inc.

Company Type: Operating

Exchange: Nasdaq

Headquarters: 110 W 44th St New York NY 10036

Website: https://www.take2games.com/

Employees: 11580

Take-Two Interactive Software, inc. - Operating Industries and Main Competitors

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Take-Two Interactive Software, inc. - Products and Services

  • Video Game Software Publishing in the US

  • Of the 8 core revenue-generating products and services in the Video Game Software Publishing in the US industry, Take-Two Interactive Software, inc. offers:
    • Action, adventure and strategy video games
    • Fighting video games
    • Racing video games
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Take-Two Interactive Software, inc. - Analyst Insights

Take-Two Interactive is expected to acquire Zynga by 2023

In March 2022, Take-Two Interactive Software Inc. (Take-Two Interactive) released an announcement that stated that the company is set to purchase Zynga, a video game developer. The acquisition is expected to close by the start of 2023, pending regulatory approval. With Zynga’s prominence in the mobile game market, this acquisition would dramatically expand Take-Two Interactive’s product portfolio beyond some of its leading game series, such as Grand Theft Auto and NBA 2K. The acquisition is also one of the largest in video game history, further propelling the company as a leader in the industry.

M&A


In response to volatile demand in the wake of the first COVID-19 surge, the company undertook a comprehensive cost reduction program, aimed at shoring up labor and supply costs.

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Take-Two Interactive Software, inc. - SWOT Analysis

Strengths and weaknesses take into account internal factors, and are based on Take-Two Interactive Software, inc.'s performance in comparison to its competitors. Opportunities and Threats focus on external influences, and are based on trends and demand in the Video Game Software Publishing in the US industry.
Strengths
Days Receivables: x.x%
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Rank: 2 of 3 peers
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Annual Turnover: x.x%
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Rank: 2 of 3 peers
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Weaknesses
Credit Risk: x.x%
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Rank: 2 of 3 peers
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Revenue per Employee: $xx
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Rank: 2 of 3 peers
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Opportunities
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Threats
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Take-Two Interactive Software, inc. - Financial Statements & Ratios

pie_chartTake-Two Interactive Software, inc. Income Statement

BALANCE DATE12/31/202312/31/202212/31/202112/31/202012/31/201912/31/2018
Revenue5,349.93,504.83,372.83,089.02,668.41,792.9
Cost of Revenue000000000000000000000000
Cost of Revenue, Non-Cash000000000000000000000000
Gross Profit000000000000000000000000
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pie_chartTake-Two Interactive Software, inc. Balance Sheet

BALANCE DATE12/31/202312/31/202212/31/202112/31/202012/31/201912/31/2018
Cash and Equivalents827.41,732.11,422.91,357.71,284.91,054.9
Short-Term Investments000000000000000000000000
Derivative Assets, Current000000000000000000000000
Restricted Cash and Investments000000000000000000000000
AAAAAA AAAAAA000000000000000000000000

pie_chartTake-Two Interactive Software, inc. Cash Flow

BALANCE DATE12/31/202312/31/202212/31/202112/31/202012/31/201912/31/2018
Net IncomeN/A418.0588.9404.5N/AN/A
Income (Loss) From Discontinued Operations000000000000000000000000
Depreciation, Depletion and Amortization000000000000000000000000
Amortization of Financing Costs and Discounts000000000000000000000000
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